using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;

namespace net.flashpunk.splash
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : net.flashpunk.xna.Game<net.flashpunk.splash.Engine>
    {
    }
}
